Trailer - In the Mix
It's all about a balance of what's new and what's familiar for the trailer! Dan expressed his desire to see the following points touched upon:
- New Venue: Phoenix Park Community Centre
- New Points (limit): 1350 points
- New Weekend: Feb 1st/2nd 2014
- Same Traditions
It goes without saying that these details will occupy a segment of the trailer each, and will combine nicely with the other "zoomed-in" shots I'll be creating.
Dan also came up with a new way of titling ARC40K. Where previously the title would be ARC40K 2014, Dan wishes to assign a roman numeral to the tournament. A minor detail, to be sure, but it actually got me thinking:
This...
...will be we easier to work with (animate, cram textures onto) than this...
It goes without saying that these details will occupy a segment of the trailer each, and will combine nicely with the other "zoomed-in" shots I'll be creating.
Dan also came up with a new way of titling ARC40K. Where previously the title would be ARC40K 2014, Dan wishes to assign a roman numeral to the tournament. A minor detail, to be sure, but it actually got me thinking:
This...
...will be we easier to work with (animate, cram textures onto) than this...
Briefings - Inter-ARC-tivity (forgive the pun)
Onto the mission briefings, I presented to a quick series of images showing what we could do as far as breaking down some established preconceptions for wargaming briefings!
Following on from this (Dan had to change his pants) we discussed the possibility of interactivity into the presentation.
Dan is big on the idea of randomising the missions, so that the order of the missions is not concrete. One of the intrinsic acts involved in playing 40K is rolling dice! Ironically dice rolling is a great method of randomisation!
The idea we had was to get an audience member to come up to the stage and rolls a dice. (sidenote: we could even have a live camera feed showing the audience the result!). The audience member then inputs the number into a digital interface (my initial assumption was to use ActionScript/Flash to achieve this) which plays back the relevant mission briefing.
One small catch: Dan wants to keep the final mission fixed, so that no matter what the audience member rolls, they can never activate the final mission (grandeur and all that)
Pretty basic coding involved here, just have the interface display the input number next to a fixed mission title and play the video!
Both Dan and I are happy with how things are progressing, exciting times ahead!
Game on,
Mo.
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